Create a Java application for the classic game “Hangman”. Thebelow pictures dictate exactly how the application/game and theuser interface should look. When starting the application, usershould see Screen 1. The X’s indicate that a new game session hasyet to be started AND the keyboard is inactive in this mode.Pressing the “Start Game” button will enable playing mode (which iswhat Screen 2 showcases).
Screen 1 (below):

Upon clicking Start Game, a random word no more than 16characters long should be selected. The hyphens (-) shown below inScreen 2 represent how many characters
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