<p>Consider the following OpenGL code:</p><p style="margin-left:44.55pt;">glGenBuffers (1 ,&vertexBufferObject ); glGenBuffers (1 , &indexBufferObject);</p><p style="margin-left:44.55pt;">glm : :vec2 vertices [ 3 ];</p><p style="margin-left:44.55pt;">vertices [0] = glm : : vec2( −1.0 ,−1.0); vertices