GAME TREE
4. [1 point] In the partial game tree below, maximizing nodesare denoted by △; minimizing nodes by ▽; and ✷ nodes representpositions with static values (as you can see, for this tree not allstatically evaluated positions are at the same level.) Crossed-outedges indicate branches that are pruned by the alpha-betaalgorithm, and therefore have no effect on the root value. Fill invalues for the unpruned nodes (△, ▽, and ✷) that result in exactlythe indicated subtrees being pruned, and no others (you need notfill in values for any pruned subtrees). Use only values in therange 0–9, inclusive (values may be
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