Answer these short questions:
1. What is the difference between the vertex and the fragmentshader?
2. What is the prefix of OpenGL functions?
3. How many degrees of freedom do you need to fix in order toposition and orient a camera?
4. List at least 4 OpenGL primitives.
5. What are the uniform variables?
6. What is the purpose of an index buffer?
7. What are the interpolation options for the varyingvariables?
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