Given:at = vec3(0,0,0);up = vec3(0,1,0);eye = vec3(4,4,-4);mvMatrix = lookAt(eye,at,Up);pMatrix = orth(-2,2,-4,4,-10,10);
Compute:a) The modelview matrixb) The projection matrixc) The coordinates of a point F(1,1,-1) when converted intothe final clip coordinates.
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