/** * The objective of the game is represented as two arrays of pairs of icons, * one representing the ‘connected’ pairs (those icons that MUST be connected), * one representing the ‘disconnected’ pairs (those icons that must NOT be * connected). */public class Objective { private int problemNumber; // the number from the original game (1 .. 48) private Icon[][] connectedPairs; // icons that MUST be connected private Icon[][] disconnectedPairs; // icons that must NOT be connected /**
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